AI Insights · Timothy · July 2022
Top 5 Top Down Games on Android in Guatemala: Q2 2022 Performance
Explore the performance trends of the top 5 top-down games on Android in Guatemala for Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 top-down games on Android in Guatemala showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at each game’s metrics based on data from Sensor Tower.
Clash Royale from Supercell saw a notable fluctuation in weekly revenue, peaking at approximately $3.8K in early April and experiencing a low of around $1.4K in mid-June. Weekly downloads started at 38K in late March and decreased steadily, reaching about 10.6K by mid-June. Weekly active users showed a downward trend from 768K in late March to 630K by the end of June.
Brawl Stars, also from Supercell, experienced modest weekly revenue, starting at around $1K in late March and gradually declining to approximately $678 by the end of June. Downloads displayed a general upward trend, beginning at 3.7K and peaking at 5.6K in the last week of June. Active users fluctuated but remained relatively stable, ending the quarter at approximately 106K.
Mobile Legends: Bang Bang by Moonton had consistent weekly revenue, with highs of around $1.1K and lows of approximately $480. Downloads varied, starting at around 907 and peaking at 3.7K in mid-May. Active users saw an overall increase from 12.9K in late March to 15.5K by the end of June.
League of Legends: Wild Rift from Riot Games, Inc had relatively stable weekly revenue, ranging from approximately $652 to $409. Downloads were steady, maintaining around 250 to 469 throughout the quarter. Active users showed slight fluctuations but ended the quarter with approximately 5.1K users.
Parchisi STAR Online by Gameberry Labs saw consistent revenue, hovering around $500 with minor fluctuations. Downloads demonstrated an increasing trend, starting at around 3.9K and reaching a high of 6K by mid-June. Active users remained stable, ending the quarter with approximately 131K.
For more detailed insights and data on app performance, visit Sensor Tower.